We’re thrilled to announce the release of Simplygon 10.4! 🎉 🌟Import & export API for Unreal Engine 5.5. 🌟Improved quad reduction, small part remover & attribute tessellation. 🌟Compatibility with Maya 2025 and Blender 4.2 LTS. https://lnkd.in/deUgtm-5
About us
Replace tedious and time-consuming manual work in 3D games content optimization, reducing production time and development costs.
- Website
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http://www.simplygon.com
External link for Simplygon
- Industry
- Computer Games
- Company size
- 11-50 employees
- Headquarters
- Linköping
- Type
- Public Company
- Founded
- 2006
- Specialties
- 3D optimization, LOD, polygon reduction, middleware, mesh optimization, AR/VR, Mobile devices, and video games
Locations
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Primary
Linköping, SE
Updates
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Our owl friends at Owlchemy Labs has just released a new dimension for Dimensional Double Shift - Hexas! Serve demonically good food and service big rigs at Gas N’ Grill! Thank you for using Simplygon technology to optimize the virtual reality experience for everyone to enjoy. https://lnkd.in/dnewnci2
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Kit bashed assets can require lots of draw calls to render, costing performance. A solution is to merge all materials into one. Let us show you how to do it in Maya with the Simplygon plugin. https://lnkd.in/di5sGHje
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A big congratulations to our sister studio, Compulsion Games, on the launch of South of Midnight! In the lead-up to release, we at Simplygon had the privilege of collaborating closely with the team to help ensure a smooth gameplay experience. Dive into the mythos of the Deep South and face mysterious creatures in this modern folktale adventure. https://lnkd.in/di62EQn4
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Ubisoft’s development team has successfully launched Assassin’s Creed Shadows—huge congratulations on reaching this milestone! We’re proud that Simplygon technology played a role in optimizing the richly detailed world of Feudal Japan. It’s always exciting to support teams pushing the limits of visual fidelity and performance in large-scale open worlds. https://lnkd.in/dxXCbCZX
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In todays Simplygon blog we will cover how to automate optimization of character prefabs. We will create a system that: - Creates level of detail models using cascaded reduction pipelines. - Rebinds result to original Unity skeleton hierarchy. - Reduces draw calls via material merging. - Assigns to LODGroup at correct distance. - Allows batch processing of all characters in the game using shared settings. https://lnkd.in/dGDTM3fD
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In todays blog we will look at how to automate optimization of Unity prefabs. We store optimization settings as ScriptedObjects and share them between different prefabs. This allows us to easily fine tune performance and quality and rebuild all LODs. https://lnkd.in/dxNq4Hfy
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Next week we will be #GDC2025, hoping to meet old friends, new faces and share our passion for video game optimization. Arrange a meeting by email us at sales@simplygon.com.
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