- since: v1.8
[Dialog] objects are dispatched by page via the [event: Page.dialog
] event.
An example of using Dialog
class:
const { chromium } = require('playwright'); // Or 'firefox' or 'webkit'.
(async () => {
const browser = await chromium.launch();
const page = await browser.newPage();
page.on('dialog', async dialog => {
console.log(dialog.message());
await dialog.dismiss();
});
await page.evaluate(() => alert('1'));
await browser.close();
})();
import com.microsoft.playwright.*;
public class Example {
public static void main(String[] args) {
try (Playwright playwright = Playwright.create()) {
BrowserType chromium = playwright.chromium();
Browser browser = chromium.launch();
Page page = browser.newPage();
page.onDialog(dialog -> {
System.out.println(dialog.message());
dialog.dismiss();
});
page.evaluate("alert('1')");
browser.close();
}
}
}
import asyncio
from playwright.async_api import async_playwright, Playwright
async def handle_dialog(dialog):
print(dialog.message)
await dialog.dismiss()
async def run(playwright: Playwright):
chromium = playwright.chromium
browser = await chromium.launch()
page = await browser.new_page()
page.on("dialog", handle_dialog)
page.evaluate("alert('1')")
await browser.close()
async def main():
async with async_playwright() as playwright:
await run(playwright)
asyncio.run(main())
from playwright.sync_api import sync_playwright, Playwright
def handle_dialog(dialog):
print(dialog.message)
dialog.dismiss()
def run(playwright: Playwright):
chromium = playwright.chromium
browser = chromium.launch()
page = browser.new_page()
page.on("dialog", handle_dialog)
page.evaluate("alert('1')")
browser.close()
with sync_playwright() as playwright:
run(playwright)
using Microsoft.Playwright;
using System.Threading.Tasks;
class DialogExample
{
public static async Task Run()
{
using var playwright = await Playwright.CreateAsync();
await using var browser = await playwright.Chromium.LaunchAsync();
var page = await browser.NewPageAsync();
page.Dialog += async (_, dialog) =>
{
System.Console.WriteLine(dialog.Message);
await dialog.DismissAsync();
};
await page.EvaluateAsync("alert('1');");
}
}
:::note
Dialogs are dismissed automatically, unless there is a [event: Page.dialog
] listener.
When listener is present, it must either [method: Dialog.accept
] or [method: Dialog.dismiss
] the dialog - otherwise the page will freeze waiting for the dialog, and actions like click will never finish.
:::
- since: v1.8
Returns when the dialog has been accepted.
- since: v1.8
promptText
?<[string]>
A text to enter in prompt. Does not cause any effects if the dialog's type
is not prompt. Optional.
- since: v1.8
- returns: <[string]>
If dialog is prompt, returns default prompt value. Otherwise, returns empty string.
- since: v1.8
Returns when the dialog has been dismissed.
- since: v1.8
- returns: <[string]>
A message displayed in the dialog.
- since: v1.34
- returns: <[null]|[Page]>
The page that initiated this dialog, if available.
- since: v1.8
- returns: <[string]>
Returns dialog's type, can be one of alert
, beforeunload
, confirm
or prompt
.