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README.md

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<tr>
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<td><a href="Samples/3DPrinting">3D Printing</a></td>
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<td><a href="Samples/3DPrintingFromUnity">3D Printing from Unity</a></td>
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<td><a href="Samples/XamlAutoSuggestBox">AutoSuggestBox migration</a></td>
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<td><a href="Samples/XamlAutoSuggestBox">AutoSuggestBox</a></td>
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</tr>
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<tr>
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<td><a href="Samples/XamlBottomUpList">Bottom-up list (XAML)</a></td>
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</tr>
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<tr>
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<td><a href="Samples/BluetoothLEClient">Bluetooth Low Energy client</a></td>
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<td><a href="Samples/CameraBarcodeScanner">Camera barcode scanner</a></td>
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<td><a href="Samples/CashDrawer">Cash drawer</a></td>
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<td><a href="Samples/Compass">Compass</a></td>
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</tr>
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<tr>
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<td><a href="Samples/Compass">Compass</a></td>
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<td><a href="Samples/CustomHidDeviceAccess">Custom HID device</a></td>
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<td><a href="Samples/CustomSensors">Custom sensors</a></td>
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<td><a href="Samples/CustomSerialDeviceAccess">Custom serial device</a></td>
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</tr>
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<tr>
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<td><a href="Samples/CustomSerialDeviceAccess">Custom serial device</a></td>
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<td><a href="Samples/CustomUsbDeviceAccess">Custom USB device</a></td>
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<td><a href="Samples/DeviceEnumerationAndPairing">Device enumeration and pairing</a></td>
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<td><a href="Samples/IoT-GPIO">General Purpose Input/Output (GPIO)</a></td>
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</tr>
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<tr>
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<td><a href="Samples/IoT-GPIO">General Purpose Input/Output (GPIO)</a></td>
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<td><a href="Samples/Gyrometer">Gyrometer</a></td>
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<td><a href="Samples/Inclinometer">Inclinometer</a></td>
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<td><a href="Samples/IoT-I2C">Inter-Integrated Circuit (I2C)</a></td>
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</tr>
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<tr>
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<td><a href="Samples/IoT-I2C">Inter-Integrated Circuit (I2C)</a></td>
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<td><a href="Samples/LampDevice">Lamp device</a></td>
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<td><a href="Samples/LightSensor">Light sensor</a></td>
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<td><a href="Samples/MagneticStripeReader">Magnetic stripe reader</a></td>
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</tr>
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<tr>
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<td><a href="Samples/MagneticStripeReader">Magnetic stripe reader</a></td>
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<td><a href="Samples/Nfc">Near field communication (NFC)</a></td>
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<td><a href="Samples/NfcProvisioner">NFC enterprise provisioner</a></td>
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<td><a href="Samples/OrientationSensor">Orientation sensor</a></td>
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</tr>
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<tr>
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<td><a href="Samples/OrientationSensor">Orientation sensor</a></td>
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<td><a href="Samples/Pedometer">Pedometer</a></td>
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<td><a href="Samples/PosPrinter">POS printer</a></td>
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<td><a href="Samples/ProximitySensor">Proximity sensor</a></td>
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</tr>
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<tr>
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<td><a href="Samples/ProximitySensor">Proximity sensor</a></td>
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<td><a href="Samples/RadialController">Radial controller</a></td>
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<td><a href="Samples/RelativeInclinometer">Relative inclinometer</a></td>
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<td><a href="Samples/SerialArduino">Serial Arduino</a></td>
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</tr>
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<tr>
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<td><a href="Samples/SerialArduino">Serial Arduino</a></td>
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<td><a href="Samples/IoT-SPI">Serial Peripheral Interface (SPI)</a></td>
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<td><a href="Samples/SimpleOrientationSensor">Simple orientation sensor</a></td>
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</tr>

Samples/3DPrinting/README.md

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# 3D Printing Sample
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This sample demonstrates a number of different tasks associated with 3D printing and editing the 3MF file type.
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Shows several tasks for 3D printing and editing the 3MF file type.
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> **Note:** This sample is part of a large collection of UWP feature samples.
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> If you are unfamiliar with Git and GitHub, you can download the entire collection as a
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> [ZIP file](https://github.com/Microsoft/Windows-universal-samples/archive/master.zip), but be
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> sure to unzip everything to access shared dependencies. For more info on working with the ZIP file,
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> the samples collection, and GitHub, see [Get the UWP samples from GitHub](https://aka.ms/ovu2uq).
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> For more samples, see the [Samples portal](https://aka.ms/winsamples) on the Windows Dev Center.
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Specifically, this sample shows how to:
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- Create a 3MF printing package programmatically
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- Create a .3mf file from XML data

Samples/3DPrintingFromUnity/README.md

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# 3D Printing from Unity sample
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This sample demonstrates loading a Unity 3D asset
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into the Windows 10 3D print dialog.
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From there,
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the user can repair the model,
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make simple modifications,
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Shows how to load a Unity 3D asset into the Windows 10 3D print dialog.
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From there, the user can repair the model, make simple modifications,
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and send it to a local 3D printer or an online 3D print service.
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> **Note:** This sample is part of a large collection of UWP feature samples.
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> If you are unfamiliar with Git and GitHub, you can download the entire collection as a
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> [ZIP file](https://github.com/Microsoft/Windows-universal-samples/archive/master.zip), but be
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> sure to unzip everything to access shared dependencies. For more info on working with the ZIP file,
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> the samples collection, and GitHub, see [Get the UWP samples from GitHub](https://aka.ms/ovu2uq).
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> For more samples, see the [Samples portal](https://aka.ms/winsamples) on the Windows Dev Center.
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**Note** that this is not a traditional sample
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that you can simply load into Visual Studio.
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Follow the instructions below to create and run the sample.
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This application comes preinstalled with Windows 10.
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If you have uninstalled it,
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you can
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[reinstall it from the Store](https://www.microsoft.com/en-us/store/apps/3d-builder/9wzdncrfj3t6 "3D Builder").
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[reinstall it from the Store](https://www.microsoft.com/store/apps/3d-builder/9wzdncrfj3t6 "3D Builder").
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A basic understanding of Unity is assumed.
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Learn how to get started with Unity
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[here](https://unity3d.com/learn/tutorials "Unity tutorials")
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# Create the sample
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We provide only the scripts `Print3D.cs` and `Turn.cs`.
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We provide only the scripts Print3D.cs and Turn.cs.
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You will create the scene and the model (fbx model, material, and texture)
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yourself.
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7. Go to the All Scripts folder, right-click an empty space,
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and select **Import New Asset**.
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Select the `Print3D.cs` and (optionally) `Turn.cs` files from this sample.
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The `Turn.cs` script lets the user rotate the object and inspect
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Select the Print3D.cs and (optionally) Turn.cs files from this sample.
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The Turn.cs script lets the user rotate the object and inspect
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it within the Unity editor.
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8. Expand the GameObject you created in step 3
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to reveal the **cruscarp** node.
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Expand the **cruscarp** node to reveal a second
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**cruscarp** node. This is the rendering mesh.
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9. Drag the `Print3D.cs` file (and optionally `Turn.cs` file)
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9. Drag the Print3D.cs file (and optionally Turn.cs file)
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from the All Scripts folder onto the rendering mesh node
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you revealed in step 8.
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<SDKReference Include="WindowsMobile, Version=10.0.N.0.0">
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(The value of N will depend on the SDK you are using.)
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Delete the extra `.0`:
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Delete the extra .0:
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<TargetPlatformVersion>10.0.N.0</TargetPlatformVersion>
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* [3D Printing in Windows](https://www.microsoft.com/3d)
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* [**Windows.Graphics.Printing3D** namespace](https://msdn.microsoft.com/library/windows/apps/windows.graphics.printing3d.aspx)
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* [**Print3DManager** class](https://msdn.microsoft.com/library/windows/apps/windows.graphics.printing3d.print3dmanager.aspx) launches the print dialog
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* [**Printing3D3MFPackage** class](https://msdn.microsoft.com/library/windows/apps/windows.graphics.printing3d.printing3d3mfpackage.aspx).
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* [Windows.Graphics.Printing3D namespace](https://msdn.microsoft.com/library/windows/apps/windows.graphics.printing3d.aspx)
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* [Print3DManager class](https://msdn.microsoft.com/library/windows/apps/windows.graphics.printing3d.print3dmanager.aspx) launches the print dialog
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* [Printing3D3MFPackage class](https://msdn.microsoft.com/library/windows/apps/windows.graphics.printing3d.printing3d3mfpackage.aspx).
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## System requirements
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Samples/Accelerometer/README.md

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# Accelerometer sample
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This sample shows how to use the [**Accelerometer**](http://msdn.microsoft.com/library/windows/apps/br225687) class.
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Shows how to use the [Accelerometer](http://msdn.microsoft.com/library/windows/apps/br225687) class, and
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allows the user to view the acceleration forces along the X-, Y-, and Z-axes for a 3-axis accelerometer.
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This sample allows the user to view the acceleration forces along the X-, Y-, and Z-axes for a 3-axis accelerometer.
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> **Note:** This sample is part of a large collection of UWP feature samples.
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> If you are unfamiliar with Git and GitHub, you can download the entire collection as a
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> [ZIP file](https://github.com/Microsoft/Windows-universal-samples/archive/master.zip), but be
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> sure to unzip everything to access shared dependencies. For more info on working with the ZIP file,
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> the samples collection, and GitHub, see [Get the UWP samples from GitHub](https://aka.ms/ovu2uq).
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> For more samples, see the [Samples portal](https://aka.ms/winsamples) on the Windows Dev Center.
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The sample asks you to choose an accelerometer.
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### Samples
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[**Display orientation** sample](../DisplayOrientation)
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[Display orientation sample](../DisplayOrientation)
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### Reference
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[**Accelerometer.GetCurrentReading** method](http://msdn.microsoft.com/library/windows/apps/br225699)
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[Accelerometer.GetCurrentReading method](http://msdn.microsoft.com/library/windows/apps/br225699)
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[**Accelerometer.ReadingChanged** event handler](http://msdn.microsoft.com/library/windows/apps/br225702)
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[Accelerometer.ReadingChanged event handler](http://msdn.microsoft.com/library/windows/apps/br225702)
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[Quickstart: Responding to user movement with the accelerometer](http://msdn.microsoft.com/library/windows/apps/hh465265)
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[**Windows.Devices.Sensors** namespace](http://go.microsoft.com/fwlink/p/?linkid=241981)
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[Windows.Devices.Sensors namespace](http://go.microsoft.com/fwlink/p/?linkid=241981)
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## System requirements
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Samples/ActivitySensor/README.md

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# Activity detection sensor sample
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This sample demonstrates the use of the Windows.Devices.Sensors.ActivitySensor API.
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Shows how to use the [ActivitySensor](https://msdn.microsoft.com/library/windows/apps/windows.devices.sensors.activitysensor.aspx)
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class to interact with the activity detection functionality on the system.
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This sample allows the user to interact with the activity detection functionality on the system. You can choose one of four scenarios:
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> **Note:** This sample is part of a large collection of UWP feature samples.
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> If you are unfamiliar with Git and GitHub, you can download the entire collection as a
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> [ZIP file](https://github.com/Microsoft/Windows-universal-samples/archive/master.zip), but be
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> sure to unzip everything to access shared dependencies. For more info on working with the ZIP file,
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> the samples collection, and GitHub, see [Get the UWP samples from GitHub](https://aka.ms/ovu2uq).
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> For more samples, see the [Samples portal](https://aka.ms/winsamples) on the Windows Dev Center.
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You can choose one of four scenarios:
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- Current activity
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- History

Samples/AdaptiveStreaming/README.md

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# Adaptive streaming sample
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This sample demonstrates various features of the AdaptiveMediaSource object,
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Shows various features of the AdaptiveMediaSource object,
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used in conjunction with MediaSource, MediaPlaybackItem, MediaPlayer and MediaPlayerElement.
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> **Note:** This sample is part of a large collection of UWP feature samples.
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> If you are unfamiliar with Git and GitHub, you can download the entire collection as a
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> [ZIP file](https://github.com/Microsoft/Windows-universal-samples/archive/master.zip), but be
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> sure to unzip everything to access shared dependencies. For more info on working with the ZIP file,
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> the samples collection, and GitHub, see [Get the UWP samples from GitHub](https://aka.ms/ovu2uq).
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> For more samples, see the [Samples portal](https://aka.ms/winsamples) on the Windows Dev Center.
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This sample demonstrates the following:
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**Using a simple adaptive streaming URI**
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### Reference
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[AdaptiveMediaSource](https://msdn.microsoft.com/en-us/library/windows/apps/windows.media.streaming.adaptive.adaptivemediasource.aspx)
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[AdaptiveMediaSourceAdvancedSettings](https://msdn.microsoft.com/en-us/library/windows/apps/windows.media.streaming.adaptive.adaptivemediasourceadvancedsettings.aspx)
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[Windows.Media.Streaming.Adaptive namespace](https://msdn.microsoft.com/en-us/library/windows/apps/windows.media.streaming.adaptive.aspx)
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[How client pass tokens to Azure Media Services Key delivery services]
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(http://mingfeiy.com/how-client-pass-tokens-to-azure-media-services-key-delivery-services).
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[An End-to-End Prototype of AES Encryption with ACS Authentication and ACS Token Authorization]
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(https://azure.microsoft.com/en-us/blog/an-end-to-end-prototype-of-aes-encryption-with-acs-authentication-and-acs-token-authorization/).
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[AdaptiveMediaSource](https://msdn.microsoft.com/library/windows/apps/windows.media.streaming.adaptive.adaptivemediasource.aspx)
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[AdaptiveMediaSourceAdvancedSettings](https://msdn.microsoft.com/library/windows/apps/windows.media.streaming.adaptive.adaptivemediasourceadvancedsettings.aspx)
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[Windows.Media.Streaming.Adaptive namespace](https://msdn.microsoft.com/library/windows/apps/windows.media.streaming.adaptive.aspx)
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[How client pass tokens to Azure Media Services Key delivery services](http://mingfeiy.com/how-client-pass-tokens-to-azure-media-services-key-delivery-services)
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[An End-to-End Prototype of AES Encryption with ACS Authentication and ACS Token Authorization](https://azure.microsoft.com/blog/an-end-to-end-prototype-of-aes-encryption-with-acs-authentication-and-acs-token-authorization/).
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## System requirements
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Samples/AdvancedCasting/README.md

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<!---
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<!---
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category: AudioVideoAndCamera
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samplefwlink: http://go.microsoft.com/fwlink/p/?LinkId=620480
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--->
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# Advanced casting sample
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This sample shows how to use the APIs in the **Windows.Media.Casting** and **Windows.Media.DialProtocol** namespaces. It also illustrates how to use the **Windows.UI.ViewManagement.ProjectionManager** and **Windows.Devices.Enumeration.DevicePicker** APIs to render media on a remote device. It covers sending media to various devices- Miracast, DLNA, DIAL, and Bluetooth. For an intro to casting, see the *Basic Media Casting Sample*.
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Shows how to use the **Windows.Media.Casting** and **Windows.Media.DialProtocol** namespaces.
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Also shows how to use the **Windows.UI.ViewManagement.ProjectionManager** and **Windows.Devices.Enumeration.DevicePicker** APIs
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to render media on a remote device. It covers sending media to various devices: Miracast, DLNA, DIAL, and Bluetooth.
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> **Note:** This sample is part of a large collection of UWP feature samples.
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> If you are unfamiliar with Git and GitHub, you can download the entire collection as a
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> [ZIP file](https://github.com/Microsoft/Windows-universal-samples/archive/master.zip), but be
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> sure to unzip everything to access shared dependencies. For more info on working with the ZIP file,
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> the samples collection, and GitHub, see [Get the UWP samples from GitHub](https://aka.ms/ovu2uq).
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> For more samples, see the [Samples portal](https://aka.ms/winsamples) on the Windows Dev Center.
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For an intro to casting, see the *Basic Media Casting Sample*.
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**Scenario 1: Media Element Casting 101:**
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Related topics
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--------------
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[Windows.Media.Casting namespace](https://msdn.microsoft.com/en-us/library/windows/apps/windows.media.casting.aspx)
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[Windows.Media.DialProtocol namespace](https://msdn.microsoft.com/en-us/library/windows/apps/windows.media.dialprotocol.aspx)
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[Windows.UI.ViewManagement.ProjectionManager API](https://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.viewmanagement.projectionmanager.aspx)
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[Windows.Devices.Enumeration.DevicePicker API](https://msdn.microsoft.com/en-us/library/windows/apps/windows.devices.enumeration.devicepicker.aspx)
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[Windows.Media.Casting namespace](https://msdn.microsoft.com/library/windows/apps/windows.media.casting.aspx)
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[Windows.Media.DialProtocol namespace](https://msdn.microsoft.com/library/windows/apps/windows.media.dialprotocol.aspx)
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[Windows.UI.ViewManagement.ProjectionManager API](https://msdn.microsoft.com/library/windows/apps/windows.ui.viewmanagement.projectionmanager.aspx)
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[Windows.Devices.Enumeration.DevicePicker API](https://msdn.microsoft.com/library/windows/apps/windows.devices.enumeration.devicepicker.aspx)
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System requirements
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-----------------------------

Samples/Advertising/README.md

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# Advertising sample
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This sample shows how to use the Microsoft Advertising SDK (Microsoft.Advertising) to show display ads and interstitial ads using the following methods:
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- Creating an ad control to show display ads using only XAML / HTML markup
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- Creating an ad control to show display ads programatically
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- Creating an ad control to show interstitial video ads programatically
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Shows how to use the Microsoft Advertising SDK (Microsoft.Advertising) to show display ads and interstitial ads.
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> **Note:** This sample is part of a large collection of UWP feature samples.
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> If you are unfamiliar with Git and GitHub, you can download the entire collection as a
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> [ZIP file](https://github.com/Microsoft/Windows-universal-samples/archive/master.zip), but be
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> sure to unzip everything to access shared dependencies. For more info on working with the ZIP file,
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> the samples collection, and GitHub, see [Get the UWP samples from GitHub](https://aka.ms/ovu2uq).
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> For more samples, see the [Samples portal](https://aka.ms/winsamples) on the Windows Dev Center.
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Specifically, this sample shows how to:
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- Create an ad control to show display ads using only XAML / HTML markup
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- Create an ad control to show interstitial video ads programatically
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## Prerequisites
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When you incorporate this sample into your own app,
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See [Monetize with Ads](https://msdn.microsoft.com/en-us/library/windows/apps/mt170658.aspx) on MSDN
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See [Monetize with Ads](https://msdn.microsoft.com/library/windows/apps/mt170658.aspx) on MSDN
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for more details.
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## Related topics
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### Samples
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[Store in-app purchase](/Samples/Store)
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[Store in-app purchase](/Samples/Store)
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## Reference
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[Microsoft Advertising Client SDK API Reference](https://msdn.microsoft.com/en-US/library/mt313151(v=msads.30).aspx)
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[Microsoft Advertising Client SDK API Reference](https://msdn.microsoft.com/library/windows/apps/mt691884.aspx)
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### See also
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[Getting Started](https://msdn.microsoft.com/en-US/library/mt313197(v=msads.30).aspx)
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[Developer Walkthroughs](https://msdn.microsoft.com/en-US/library/mt313121(v=msads.30).aspx)
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[Interstitial Ads](https://msdn.microsoft.com/en-US/library/mt313191(v=msads.30).aspx)
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[Getting Started](https://msdn.microsoft.com/windows/uwp/monetize/get-started-with-microsoft-advertising-libraries)
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[Developer Walkthroughs](https://msdn.microsoft.com/windows/uwp/monetize/developer-walkthroughs)
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[Interstitial Ads](https://msdn.microsoft.com/windows/uwp/monetize/interstitial-ads)
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## System requirements
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