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| 1 | +/** |
| 2 | + * @fileoverview This file contains the filters that can be applied to an image. |
| 3 | + * @author Sebastian Romero |
| 4 | + */ |
| 5 | + |
| 6 | +/** |
| 7 | + * Represents an image filter interface. This class is meant to be extended by subclasses. |
| 8 | + */ |
| 9 | +class ImageFilter { |
| 10 | +/** |
| 11 | + * Applies a filter to the given pixel data. |
| 12 | + * @param {Uint8Array} pixelData - The pixel data to apply the filter to. The pixel data gets modified in place. |
| 13 | + * @param {number} [width=null] - The width of the image. Defaults to null. |
| 14 | + * @param {number} [height=null] - The height of the image. Defaults to null. |
| 15 | + * @throws {Error} - Throws an error if the applyFilter method is not implemented. |
| 16 | + */ |
| 17 | + applyFilter(pixelData, width = null, height = null) { |
| 18 | + throw new Error('applyFilter not implemented'); |
| 19 | + } |
| 20 | +} |
| 21 | + |
| 22 | +/** |
| 23 | + * Represents a grayscale filter that converts an image to grayscale. |
| 24 | + * @extends ImageFilter |
| 25 | + */ |
| 26 | +class GrayScaleFilter extends ImageFilter { |
| 27 | + /** |
| 28 | + * Applies the grayscale filter to the given pixel data. |
| 29 | + * @param {Uint8ClampedArray} pixelData - The pixel data to apply the filter to. |
| 30 | + * @param {number} [width=null] - The width of the image. |
| 31 | + * @param {number} [height=null] - The height of the image. |
| 32 | + */ |
| 33 | + applyFilter(pixelData, width = null, height = null) { |
| 34 | + for (let i = 0; i < pixelData.length; i += 4) { |
| 35 | + const r = pixelData[i]; |
| 36 | + const g = pixelData[i + 1]; |
| 37 | + const b = pixelData[i + 2]; |
| 38 | + const gray = (r + g + b) / 3; |
| 39 | + pixelData[i] = gray; |
| 40 | + pixelData[i + 1] = gray; |
| 41 | + pixelData[i + 2] = gray; |
| 42 | + } |
| 43 | + } |
| 44 | +} |
| 45 | + |
| 46 | +/** |
| 47 | + * A class representing a black and white image filter. |
| 48 | + * @extends ImageFilter |
| 49 | + */ |
| 50 | +class BlackAndWhiteFilter extends ImageFilter { |
| 51 | + applyFilter(pixelData, width = null, height = null) { |
| 52 | + for (let i = 0; i < pixelData.length; i += 4) { |
| 53 | + const r = pixelData[i]; |
| 54 | + const g = pixelData[i + 1]; |
| 55 | + const b = pixelData[i + 2]; |
| 56 | + const gray = (r + g + b) / 3; |
| 57 | + const bw = gray > 127 ? 255 : 0; |
| 58 | + pixelData[i] = bw; |
| 59 | + pixelData[i + 1] = bw; |
| 60 | + pixelData[i + 2] = bw; |
| 61 | + } |
| 62 | + } |
| 63 | +} |
| 64 | + |
| 65 | +/** |
| 66 | + * Represents a color filter that applies a sepia tone effect to an image. |
| 67 | + * @extends ImageFilter |
| 68 | + */ |
| 69 | +class SepiaColorFilter extends ImageFilter { |
| 70 | + applyFilter(pixelData, width = null, height = null) { |
| 71 | + for (let i = 0; i < pixelData.length; i += 4) { |
| 72 | + const r = pixelData[i]; |
| 73 | + const g = pixelData[i + 1]; |
| 74 | + const b = pixelData[i + 2]; |
| 75 | + const gray = (r + g + b) / 3; |
| 76 | + pixelData[i] = gray + 100; |
| 77 | + pixelData[i + 1] = gray + 50; |
| 78 | + pixelData[i + 2] = gray; |
| 79 | + } |
| 80 | + } |
| 81 | +} |
| 82 | + |
| 83 | +/** |
| 84 | + * Represents a filter that applies a pixelation effect to an image. |
| 85 | + * @extends ImageFilter |
| 86 | + */ |
| 87 | +class PixelateFilter extends ImageFilter { |
| 88 | + |
| 89 | + constructor(blockSize = 8){ |
| 90 | + super(); |
| 91 | + this.blockSize = blockSize; |
| 92 | + } |
| 93 | + |
| 94 | + applyFilter(pixelData, width, height) { |
| 95 | + for (let y = 0; y < height; y += this.blockSize) { |
| 96 | + for (let x = 0; x < width; x += this.blockSize) { |
| 97 | + const blockAverage = this.getBlockAverage(x, y, width, height, pixelData, this.blockSize); |
| 98 | + |
| 99 | + // Set all pixels in the block to the calculated average color |
| 100 | + for (let blockY = 0; blockY < this.blockSize && y + blockY < height; blockY++) { |
| 101 | + for (let blockX = 0; blockX < this.blockSize && x + blockX < width; blockX++) { |
| 102 | + const pixelIndex = ((y + blockY) * width + (x + blockX)) * 4; |
| 103 | + pixelData[pixelIndex] = blockAverage.red; |
| 104 | + pixelData[pixelIndex + 1] = blockAverage.green; |
| 105 | + pixelData[pixelIndex + 2] = blockAverage.blue; |
| 106 | + } |
| 107 | + } |
| 108 | + } |
| 109 | + } |
| 110 | + } |
| 111 | + |
| 112 | + /** |
| 113 | + * Calculates the average RGB values of a block of pixels. |
| 114 | + * |
| 115 | + * @param {number} x - The x-coordinate of the top-left corner of the block. |
| 116 | + * @param {number} y - The y-coordinate of the top-left corner of the block. |
| 117 | + * @param {number} width - The width of the image. |
| 118 | + * @param {number} height - The height of the image. |
| 119 | + * @param {Uint8ClampedArray} pixels - The array of pixel data. |
| 120 | + * @returns {Object} - An object containing the average red, green, and blue values. |
| 121 | + */ |
| 122 | + getBlockAverage(x, y, width, height, pixels) { |
| 123 | + let totalRed = 0; |
| 124 | + let totalGreen = 0; |
| 125 | + let totalBlue = 0; |
| 126 | + const blockSizeSquared = this.blockSize * this.blockSize; |
| 127 | + |
| 128 | + for (let blockY = 0; blockY < this.blockSize && y + blockY < height; blockY++) { |
| 129 | + for (let blockX = 0; blockX < this.blockSize && x + blockX < width; blockX++) { |
| 130 | + const pixelIndex = ((y + blockY) * width + (x + blockX)) * 4; |
| 131 | + totalRed += pixels[pixelIndex]; |
| 132 | + totalGreen += pixels[pixelIndex + 1]; |
| 133 | + totalBlue += pixels[pixelIndex + 2]; |
| 134 | + } |
| 135 | + } |
| 136 | + |
| 137 | + return { |
| 138 | + red: totalRed / blockSizeSquared, |
| 139 | + green: totalGreen / blockSizeSquared, |
| 140 | + blue: totalBlue / blockSizeSquared, |
| 141 | + }; |
| 142 | + } |
| 143 | + |
| 144 | +} |
| 145 | + |
| 146 | +/** |
| 147 | + * Represents a filter that applies a blur effect to an image. |
| 148 | + * @extends ImageFilter |
| 149 | + */ |
| 150 | +class BlurFilter extends ImageFilter { |
| 151 | + constructor(radius = 8) { |
| 152 | + super(); |
| 153 | + this.radius = radius; |
| 154 | + } |
| 155 | + |
| 156 | + applyFilter(pixelData, width, height) { |
| 157 | + for (let y = 0; y < height; y++) { |
| 158 | + for (let x = 0; x < width; x++) { |
| 159 | + const pixelIndex = (y * width + x) * 4; |
| 160 | + |
| 161 | + const averageColor = this.getAverageColor(x, y, width, height, pixelData, this.radius); |
| 162 | + pixelData[pixelIndex] = averageColor.red; |
| 163 | + pixelData[pixelIndex + 1] = averageColor.green; |
| 164 | + pixelData[pixelIndex + 2] = averageColor.blue; |
| 165 | + } |
| 166 | + } |
| 167 | + } |
| 168 | + |
| 169 | + /** |
| 170 | + * Calculates the average color of a rectangular region in an image. |
| 171 | + * |
| 172 | + * @param {number} x - The x-coordinate of the top-left corner of the region. |
| 173 | + * @param {number} y - The y-coordinate of the top-left corner of the region. |
| 174 | + * @param {number} width - The width of the region. |
| 175 | + * @param {number} height - The height of the region. |
| 176 | + * @param {Uint8ClampedArray} pixels - The pixel data of the image. |
| 177 | + * @param {number} radius - The radius of the neighborhood to consider for each pixel. |
| 178 | + * @returns {object} - An object representing the average color of the region, with red, green, and blue components. |
| 179 | + */ |
| 180 | + getAverageColor(x, y, width, height, pixels, radius) { |
| 181 | + let totalRed = 0; |
| 182 | + let totalGreen = 0; |
| 183 | + let totalBlue = 0; |
| 184 | + let pixelCount = 0; |
| 185 | + |
| 186 | + for (let offsetY = -radius; offsetY <= radius; offsetY++) { |
| 187 | + for (let offsetX = -radius; offsetX <= radius; offsetX++) { |
| 188 | + const neighborX = x + offsetX; |
| 189 | + const neighborY = y + offsetY; |
| 190 | + |
| 191 | + if (neighborX >= 0 && neighborX < width && neighborY >= 0 && neighborY < height) { |
| 192 | + const pixelIndex = (neighborY * width + neighborX) * 4; |
| 193 | + totalRed += pixels[pixelIndex]; |
| 194 | + totalGreen += pixels[pixelIndex + 1]; |
| 195 | + totalBlue += pixels[pixelIndex + 2]; |
| 196 | + pixelCount++; |
| 197 | + } |
| 198 | + } |
| 199 | + } |
| 200 | + |
| 201 | + return { |
| 202 | + red: totalRed / pixelCount, |
| 203 | + green: totalGreen / pixelCount, |
| 204 | + blue: totalBlue / pixelCount, |
| 205 | + }; |
| 206 | + } |
| 207 | +} |
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