# [Available in MRTK](#tab/mrtk) | Feature | Capabilities | | --- | --- | | [Input simulation](https://microsoft.github.io/MixedReality-UXTools-Unreal/Docs/InputSimulation.html) | Use mouse and keyboard input in the editor to simulate a Head-Mounted Display (HMD) and hand tracking features | | [Hand interaction](https://microsoft.github.io/MixedReality-UXTools-Unreal/Docs/HandInteraction.html) | Interact with UX components using articulated hand inputs | | [Pressable button](https://microsoft.github.io/MixedReality-UXTools-Unreal/Docs/PressableButton.html) | Drive the state of button blueprints through low level components | | [Manipulator](https://microsoft.github.io/MixedReality-UXTools-Unreal/Docs/Manipulator.html) | Move and rotate an actor with one or two-hand manipulation input | | [Follow behavior](https://microsoft.github.io/MixedReality-UXTools-Unreal/Docs/FollowComponent.html) | Keep an actor or component within sight of another component | # [Standalone features](#tab/standalone) | Feature | Capabilities | | --- | --- | | [Gaze](../unreal/unreal-gaze-input.md) | Let users target holograms with by looking at them | | [Hand tracking](../unreal/unreal-hand-tracking.md) | Add spatial actions to your users gaze input | | [Local Spatial Anchors](../unreal/unreal-spatial-anchors.md) | Save holograms locally in real-world space between application sessions | | [Azure Spatial Anchors](../unreal/unreal-azure-spatial-anchors.md) | Save holograms to the cloud in real-world space between application sessions | | [Spatial mapping](../unreal/unreal-spatial-mapping.md) | Map your physical space with a virtual mesh overlay to mark the boundaries of your environment | | [Spatial audio](../unreal/unreal-spatial-audio.md) | Enhance your apps with immersive 3D audio | | [Voice input](../unreal/unreal-voice-input.md) | Capture spoken keywords, phrases, and dictation from your users|