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mixed-reality-docs/mr-dev-docs/design/asset-creation-process.md

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@@ -79,15 +79,15 @@ There's also the option to capture objects in 3D. Capturing inanimate objects in
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### Purchasing assets
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Another excellent option is to purchase assets for your experience. There are a ton of assets available through services such as the [Unity Asset Store](https://www.assetstore.unity3d.com/) or [TurboSquid](https://www.turbosquid.com/) among others.
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Another excellent option is to purchase assets for your experience. There are a ton of assets available through services such as [TurboSquid](https://www.turbosquid.com/) among others.
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When you purchase assets from a third party, you always want to check the following properties:
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* **What's the poly count?**
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* Does it fit within your budget?
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* **Are there levels of detail (LODs) for the model?**
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* A models level of detail lets you scale the detail of a model for performance.
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* **Is the source file available?**
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* Not included with [Unity Asset Store](https://www.assetstore.unity3d.com/) but always included with services like [TurboSquid](https://www.turbosquid.com/).
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* May not always be included with every provider but always included with services like [TurboSquid](https://www.turbosquid.com/).
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* Without the source file, you can't modify the asset.
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* Make sure the source file provided can be imported by your 3D tools.
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* **Know what you're getting**

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