ResourceOwner owner;
uint32 hashcode;
LWLock *partitionLock;
- int status;
+ bool found_conflict;
bool log_lock = false;
if (lockmethodid <= 0 || lockmethodid >= lengthof(LockMethods))
* (That's last because most complex check.)
*/
if (lockMethodTable->conflictTab[lockmode] & lock->waitMask)
- status = STATUS_FOUND;
+ found_conflict = true;
else
- status = LockCheckConflicts(lockMethodTable, lockmode,
+ found_conflict = LockCheckConflicts(lockMethodTable, lockmode,
lock, proclock);
- if (status == STATUS_OK)
+ if (!found_conflict)
{
/* No conflict with held or previously requested locks */
GrantLock(lock, proclock, lockmode);
}
else
{
- Assert(status == STATUS_FOUND);
-
/*
* We can't acquire the lock immediately. If caller specified no
* blocking, remove useless table entries and return
* LockCheckConflicts -- test whether requested lock conflicts
* with those already granted
*
- * Returns STATUS_FOUND if conflict, STATUS_OK if no conflict.
+ * Returns true if conflict, false if no conflict.
*
* NOTES:
* Here's what makes this complicated: one process's locks don't
* the same group. So, we must subtract off these locks when determining
* whether the requested new lock conflicts with those already held.
*/
-int
+bool
LockCheckConflicts(LockMethod lockMethodTable,
LOCKMODE lockmode,
LOCK *lock,
if (!(conflictMask & lock->grantMask))
{
PROCLOCK_PRINT("LockCheckConflicts: no conflict", proclock);
- return STATUS_OK;
+ return false;
}
/*
if (totalConflictsRemaining == 0)
{
PROCLOCK_PRINT("LockCheckConflicts: resolved (simple)", proclock);
- return STATUS_OK;
+ return false;
}
/* If no group locking, it's definitely a conflict. */
Assert(proclock->tag.myProc == MyProc);
PROCLOCK_PRINT("LockCheckConflicts: conflicting (simple)",
proclock);
- return STATUS_FOUND;
+ return true;
}
/*
{
PROCLOCK_PRINT("LockCheckConflicts: resolved (group)",
proclock);
- return STATUS_OK;
+ return false;
}
}
otherproclock = (PROCLOCK *)
/* Nope, it's a real conflict. */
PROCLOCK_PRINT("LockCheckConflicts: conflicting (group)", proclock);
- return STATUS_FOUND;
+ return true;
}
/*
}
/* I must go before this waiter. Check special case. */
if ((lockMethodTable->conflictTab[lockmode] & aheadRequests) == 0 &&
- LockCheckConflicts(lockMethodTable,
- lockmode,
- lock,
- proclock) == STATUS_OK)
+ !LockCheckConflicts(lockMethodTable, lockmode, lock,
+ proclock))
{
/* Skip the wait and just grant myself the lock. */
GrantLock(lock, proclock, lockmode);
* (b) doesn't conflict with already-held locks.
*/
if ((lockMethodTable->conflictTab[lockmode] & aheadRequests) == 0 &&
- LockCheckConflicts(lockMethodTable,
- lockmode,
- lock,
- proc->waitProcLock) == STATUS_OK)
+ !LockCheckConflicts(lockMethodTable, lockmode, lock,
+ proc->waitProcLock))
{
/* OK to waken */
GrantLock(lock, proc->waitProcLock, lockmode);
LOCKMODE lockmode, int *countp);
extern void AtPrepare_Locks(void);
extern void PostPrepare_Locks(TransactionId xid);
-extern int LockCheckConflicts(LockMethod lockMethodTable,
+extern bool LockCheckConflicts(LockMethod lockMethodTable,
LOCKMODE lockmode,
LOCK *lock, PROCLOCK *proclock);
extern void GrantLock(LOCK *lock, PROCLOCK *proclock, LOCKMODE lockmode);