A small godot library to create XR Browsers which are XR Fragment compatible (https://xrfragment.org), which is a tiny iny specification for viewing 3D models as linkable AR/VR websites.
Address and Control anything inside a 3D model.
dist/webxr | ||
screenshot | ||
webxr_template | ||
.gitattributes | ||
.gitignore | ||
AudioLoader.gd | ||
export_presets.cfg | ||
icon.svg | ||
icon.svg.import | ||
LICENSE | ||
main.gd | ||
main.tscn | ||
openxr_action_map.tres | ||
project.godot | ||
README.md | ||
xrfragment.gd |

Godot developers can use the [xrfragment.gd](https://codeberg.org/coderofsalvation/xrfragment-godot/src/branch/main/xrfragment.gd) library to build their own XR browser.
There's an [Example Godot Project](https://codeberg.org/coderofsalvation/xrfragment-godot) included which uses it using this simple [main.gd](https://codeberg.org/coderofsalvation/xrfragment-godot/src/branch/main/main.gd) script.
NOTE: the XR Fragment support is not as mature as the AFRAME library (see Example Model Browser in sidemenu)