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hard-crash-using-reserved-var-names.py
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# https://forum.omz-software.com/topic/3233/v2-0-vs-v2-1-hard-crash-using-reserved-var-names/2
#This guy produces an hard crash on v2.1
from scene import *
import sound
import random
import math
#import photos
class MyScene (Scene):
def setup(self):
self.background_color = '#ffffff'
self.target = SpriteNode('iob:ionic_256')
self.add_child(self.target)
pass
def did_change_size(self):
pass
def update(self):
pass
def touch_began(self, touch):
pass
def touch_moved(self, touch):
pass
def touch_ended(self, touch):
pass
if __name__ == '__main__':
run(MyScene(), PORTRAIT, show_fps=True)
# --------------------
import scene
class MyScene(scene.Scene):
def setup(self):
self.target = scene.SpriteNode('iob:alert_circled_256', parent=self)
if __name__ == '__main__':
scene.run(MyScene(), show_fps=False)
# --------------------
#This guy produces an hard crash on v2.1
from scene import *
import sound
import random
import math
#import photos
class MyScene (Scene):
def setup(self):
self.background_color = '#ffffff'
self.target = SpriteNode('iob:ionic_256')
self.add_child(self.target)
pass
def did_change_size(self):
pass
def update(self):
pass
def touch_began(self, touch):
pass
def touch_moved(self, touch):
pass
def touch_ended(self, touch):
pass
if __name__ == '__main__':
run(MyScene(), PORTRAIT, show_fps=True)
# --------------------
import scene
class MyScene(scene.Scene):
def setup(self):
self.target = scene.SpriteNode('iob:alert_circled_256', parent=self)
if __name__ == '__main__':
scene.run(MyScene(), show_fps=False)
# --------------------
# coding: utf-8
from scene import *
import sound
import random
import math
A = Action
class MyScene (Scene):
def setup(self):
#Does not crash
SpriteNode('emj:Airplane', position=self.size/2, parent=self)
# Will crash
SpriteNode('iow:alert_256', position=self.size/2, parent=self)
if __name__ == '__main__':
run(MyScene(), show_fps=False)
# --------------------