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11
Polymorphism Exercise
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<ol>
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<li> Create a Person class with attributes String name and int health.
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Create a constructor with parameter name and set health = 100;.
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Create getter methods for name and health and setter method for
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health.</li>
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<li> Create a Warrior class that extends Person with an attribute Weapon
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weapon;. Create a constructor with parameter name. Call the super
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constructor with the name. Create a setter method
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setWeapon(Weapon weapon);.</li>
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<li> Create a Weapon class with one abstract method strike(Warrior
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opponent); an no attributes.</li>
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<li> To the Warrior class. Add a decHealth method with a single
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parameter int amt. Set the health value to Math.max(0, health –
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amt); which will keep the health attribute from going negative. Then
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call the opponent’s decHealth method. The getName, getHealth,
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and setHealth from Person class will be used.</li>
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<li> To the Warrior class add an attack method that takes a Warrior
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opponent parameter. If this warrior’s health is positive and the
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opponent’s health is positive and this warrior’s weapon is not null,
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print this warrior’s name is attacking the opponent’s name. Finally,
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print the opponent’s name and health.</li>
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Create a constructor with parameter name and set <strong>health = 100;</strong>.
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Create getter methods for <strong>name</strong> and <strong>health</strong> and setter method for
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<strong>health</strong>.</li>
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<li> Create a Warrior class that extends Person with an attribute <strong>Weapon
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weapon;</strong>. Create a constructor with parameter <strong>name</strong>. Call the super
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constructor with the <strong>name</strong>. Create a setter method
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<strong>setWeapon(Weapon weapon);</strong>.</li>
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<li> Create a Weapon class with one abstract method <strong>strike(Warrior
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opponent);</strong> an no attributes.</li>
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<li> To the <strong>Warrior</strong> class. Add a <strong>decHealth</strong> method with a single
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parameter <strong>int amt</strong>. Set the <strong>health</strong> value to <strong>Math.max(0, health –
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amt);</strong> which will keep the <strong>health attribute from going negative. Then
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call the opponent’s <strong>decHealth method. The <strong>getName</strong>, <strong>getHealth</strong>,
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and <strong>setHealth</strong> from Person class will be used.</li>
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<li> To the <strong>Warrior</strong> class add an <strong>attack</strong> method that takes a <strong>Warrior
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opponent</strong> parameter. If this warrior’s <strong>health</strong> is positive and the
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opponent’s <strong>health</strong> is positive and this warrior’s <strong>weapon</strong> is not null,
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print this warrior’s <strong>name</strong> is attacking the opponent’s <strong>name</strong>. Finally,
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print the opponent’s <strong>name</strong> and <strong>health</strong>.</li>
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<li> Use the provided Weapons and Main classes to validate your Warrior
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and Weapon classes.</li>
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<li> Output should be:<ul>

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