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geometry.go
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package main
import (
"fmt"
)
const (
DIR_N = Direction(0)
DIR_NE = Direction(iota)
DIR_E = Direction(iota)
DIR_SE = Direction(iota)
DIR_S = Direction(iota)
DIR_SW = Direction(iota)
DIR_W = Direction(iota)
DIR_NW = Direction(iota)
DIR_MAX = iota
)
var DIRECTIONS = []Direction{DIR_N, DIR_NE, DIR_E, DIR_SE, DIR_S, DIR_SW, DIR_W, DIR_NW}
type Direction uint
func (d Direction) Right(n int) Direction {
for n < 0 {
n += DIR_MAX
}
return Direction((int(d) + n) % DIR_MAX)
}
func (d Direction) Left(n int) Direction {
return d.Right(-n)
}
func (d Direction) Reverse() Direction {
return d.Right(4)
}
func (d Direction) String() string {
switch d {
case DIR_N:
return "N"
case DIR_NE:
return "NE"
case DIR_E:
return "E"
case DIR_SE:
return "SE"
case DIR_S:
return "S"
case DIR_SW:
return "SW"
case DIR_W:
return "W"
case DIR_NW:
return "NW"
default:
panic("invalid direction")
}
}
func ParseDirection(s string) Direction {
switch s {
case "N":
return DIR_N
case "NE":
return DIR_NE
case "E":
return DIR_E
case "SE":
return DIR_SE
case "S":
return DIR_S
case "SW":
return DIR_SW
case "W":
return DIR_W
case "NW":
return DIR_NW
default:
panic("unknown direction")
}
}
type Position struct {
x int
y int
}
func (p Position) String() string {
return fmt.Sprintf("%2d/%2d", p.x, p.y)
}
func (p Position) Move(d Direction, c int) Position {
switch d {
case DIR_N:
return Position{p.x, p.y - c}
case DIR_NE:
return Position{p.x + c, p.y - c}
case DIR_E:
return Position{p.x + c, p.y}
case DIR_SE:
return Position{p.x + c, p.y + c}
case DIR_S:
return Position{p.x, p.y + c}
case DIR_SW:
return Position{p.x - c, p.y + c}
case DIR_W:
return Position{p.x - c, p.y}
case DIR_NW:
return Position{p.x - c, p.y - c}
default:
panic("invalid direction")
}
}
func (p Position) Distance(p2 Position) int {
// diagonal has unity distance => sqrt(2) = 1
dx, dy := p2.x-p.x, p2.y-p.y
return Max(Abs(dx), Abs(dy))
}