MEAN MAX is a strategy game where the objective is to gather more water than your opponents. Players control Reapers, tasked with harvesting water from the wrecks of tankers on a circular map. The game ends when any player reaches 50 water or after 200 turns.
- Map: The game is played on a circular area with a radius of 6000.
- Players: There are three players, each starting with a Reaper.
- Reapers: Reapers harvest 1 water per turn from each wreck they occupy.
- Actions: Players can either move their Reaper towards a specific position or choose to wait.
- Ending Conditions: The game ends when any player reaches 50 water or after 200 turns.
- Movement: Reapers can accelerate towards a specific point on the map.
- Harvesting: Reapers collect water from wrecks by being in their vicinity at the end of a turn.
- Collisions: Collisions between units are inelastic.
- Friction: Friction is applied at the end of each turn.
- Scoring: Players earn water by harvesting wrecks.
- Input: Each game turn includes information about player scores, unit positions, and velocities.
- Output: Players must specify the direction and throttle for their Reaper's acceleration or choose to wait.
- Reaper Attributes: Mass = 0.5, Friction = 0.2
- Unit Types: Reapers (Type 0) and Wrecks (Type 4)
- Unit Data: Includes ID, Type, Player ID, Mass, Radius, Position, Velocity, and Water Quantity (for wrecks).
- First 3 lines: Scores of each player
- Next 3 lines: Placeholder for future leagues
- Line 10: Number of units
- Following lines: Unit data (ID, Type, Player ID, Mass, Radius, Position, Velocity, Water Quantity)
- One line for player's Reaper: Direction (X, Y) and Throttle
- Two lines of WAIT (for future leagues)
- Players need to strategize movement to maximize water collection while avoiding collisions.
- Precision in acceleration and positioning is crucial for efficient resource gathering.
- Friction affects velocity, influencing movement decisions.
Enjoy playing MEAN MAX!