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README.md

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Pubg Mobile Emulator Gameloop Memory Hacking C++ code examples. Ex: Name, Coord, Bones, Weapons, Items, Box, Drop etc.
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**[Youtube Video](https://www.youtube.com/watch?v=4KoCf4DoBKQ)**
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[![PUBG ESP EXAMPLE SCREENSHOT](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/example_screen.jpg)](https://www.youtube.com/watch?v=4KoCf4DoBKQ)
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[![PUBG ESP EXAMPLE SCREENSHOT](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/screens/example_screen.jpg)](https://www.youtube.com/watch?v=4KoCf4DoBKQ)
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I just created this quickly. Then text not pretty good.
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@@ -45,9 +45,38 @@ Link : [https://www.unknowncheats.me/forum/anti-cheat-bypass/312791-bypaph-proce
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You can see my codes and offsets
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[ESP Source File ](https://github.com/atiksoftware/pubg_mobile_memory_hacking_examples/blob/master/Esp.cpp)
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---
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## Player Details
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![](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/screens/example_player_reclass.jpg)
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```c++
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Entities[i].setHealthEnergy(
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get<float>(Entities[i].entityAddv + 0x77C), // maxHealth
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get<float>(Entities[i].entityAddv + 0x778), // curHealth
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get<float>(Entities[i].entityAddv + 0x1408), // maxEnergy
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get<float>(Entities[i].entityAddv + 0x140C) // curEnergy
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);
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// Player Weapon
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bool foundedActiveWeapon = false;
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DWORD weaponsCapsule = get<DWORD>(Entities[i].entityAddv + 0x12C);
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for(int w = 0; w < 16; w += 4){
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DWORD weaponBase = get<DWORD>(weaponsCapsule + w);
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DWORD weaponAmmoBase = get<DWORD>(weaponBase + 0x54);
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// handleA == 54234 && handleB == 2
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if(get<int>(weaponBase + 0xD8) == 54234 && get<int>(weaponBase + 0xDC) == 2){
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Entities[i].setActiveWeapon(
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get<int>(get<DWORD>(weaponBase + 0x4BC) + 0xC0), // weaponId
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get<int>(weaponAmmoBase + 0x7D4), // maxAmmo
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get<int>(weaponAmmoBase + 0x7D0) // curAmmo
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);
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foundedActiveWeapon = true;
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break;
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}
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}
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```
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---
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# Item Details
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## Item Details
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Item Types
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1 : Loot - Item

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