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-[SFML Create Overlay Window with SFML Library](https://github.com/atiksoftware/csgo_memory_hacking_examples/tree/master/examples/SFML)
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-[SFML Draw Text String Custom Font File With SFML Library](https://github.com/atiksoftware/csgo_memory_hacking_examples/blob/master/examples/SFML/Draw_Text_String_Custom_Font_File_With_SFML_Library.md)
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-[Offset finder (Hazedumper) - Offset bulucu](https://github.com/atiksoftware/csgo_memory_hacking_examples/tree/master/hazedumper)
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-[World To Screen - 3D point to 2D point](https://github.com/atiksoftware/csgo_memory_hacking_examples/blob/master/examples/World_To_Screen.cpp)
-[Player Distance to Crosshair](https://github.com/atiksoftware/csgo_memory_hacking_examples/blob/master/examples/Get_Player_Distance_To_Crosshair.cpp)
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-[Player Active Weapon ID](https://github.com/atiksoftware/csgo_memory_hacking_examples/blob/master/examples/Get_Player_Active_Weapon_ID.cpp)
-[Player Is Defusing](https://github.com/atiksoftware/csgo_memory_hacking_examples/blob/master/examples/Get_Player_Is_Defusing.cpp)
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-[Player Has Defuse Kit](https://github.com/atiksoftware/csgo_memory_hacking_examples/blob/master/examples/Get_Player_Has_Defuser.cpp)
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-[Player Is Scoped](https://github.com/atiksoftware/csgo_memory_hacking_examples/blob/master/examples/Get_Player_Is_Scoped.cpp)
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- Player Model Name
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- Player Account ID
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- Player calculate scale by distance
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-[Player calculated scale by distance](https://github.com/atiksoftware/csgo_memory_hacking_examples/blob/master/examples/Get_Player_Calculated_Scale_By_Distance.cpp)
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- Entity Items
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-[Item Class Id](https://github.com/atiksoftware/csgo_memory_hacking_examples/blob/master/examples/Get_Entity_Item_Class_ID.cpp)
-[Get C4 Time Count Down](https://github.com/atiksoftware/csgo_memory_hacking_examples/blob/master/examples/Get_C4_Time_Cooldown.cpp)
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- Get Useable Items on Map (5 and 10 class ids)
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- Weapon List file by id and class id and names
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-[Weapon List file by id and class id and names](https://github.com/atiksoftware/csgo_memory_hacking_examples/blob/master/csgo_weapon_icons/weapons.ini)
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- Aim
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- Find best target - En uygun hedefi bul
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- Move to target point - Hedefe doğru ilerle
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-[Find best target - En uygun hedefi bul](https://github.com/atiksoftware/csgo_memory_hacking_examples/blob/master/examples/Aim_Find_Best_Target.cpp)
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-[Move to target point - Hedefe doğru ilerle](https://github.com/atiksoftware/csgo_memory_hacking_examples/blob/master/examples/Aim_Move_To_Target_Point.cpp)
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-[CSGO Fonts - Its fonts used in csgo as weapon icons and player name fonts - csgo da kullanılan silah iconları ve isim fontları](https://github.com/atiksoftware/csgo_memory_hacking_examples/tree/master/csgo_fonts)
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-[Photoshop set layer style and export layers with Javascript - Photoshop Javascript ile katman stili tanımlama ve dışarı aktarma](https://github.com/atiksoftware/csgo_memory_hacking_examples/tree/master/csgo_icons_and_psd)
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