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Merge pull request #553 from per1234/unix-eol
Use Unix EOL in all files
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Lines changed: 74 additions & 74 deletions
Original file line numberDiff line numberDiff line change
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---
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title: "isUpperCase()"
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categories: [ "Functions" ]
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subCategories: [ "Characters" ]
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---
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= isUpperCase(thisChar)
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// OVERVIEW SECTION STARTS
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[#overview]
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--
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[float]
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=== Description
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Analyse if a char is upper case (that is, a letter in upper case). Returns true if thisChar is upper case.
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[%hardbreaks]
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[float]
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=== Syntax
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`isUpperCase(thisChar)`
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[float]
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=== Parameters
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`thisChar`: variable. Allowed data types: `char`.
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[float]
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=== Returns
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`true`: if thisChar is upper case.
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--
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// OVERVIEW SECTION ENDS
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// HOW TO USE SECTION STARTS
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[#howtouse]
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--
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[float]
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=== Example Code
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[source,arduino]
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----
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if (isUpperCase(myChar)) { // tests if myChar is an upper case letter
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Serial.println("The character is upper case");
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}
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else {
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Serial.println("The character is not upper case");
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}
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----
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--
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// HOW TO USE SECTION ENDS
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// SEE ALSO SECTION
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[#see_also]
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--
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[float]
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=== See also
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[role="language"]
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* #LANGUAGE# link:../../../variables/data-types/char[char]
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* #LANGUAGE# link:../../../structure/control-structure/if[if (conditional operators)]
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* #LANGUAGE# link:../../../structure/control-structure/while[while (conditional operators)]
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* #LANGUAGE# link:../../communication/serial/read[read()]
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--
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// SEE ALSO SECTION ENDS
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---
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title: "isUpperCase()"
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categories: [ "Functions" ]
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subCategories: [ "Characters" ]
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---
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= isUpperCase(thisChar)
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// OVERVIEW SECTION STARTS
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[#overview]
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--
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[float]
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=== Description
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Analyse if a char is upper case (that is, a letter in upper case). Returns true if thisChar is upper case.
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[%hardbreaks]
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[float]
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=== Syntax
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`isUpperCase(thisChar)`
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[float]
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=== Parameters
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`thisChar`: variable. Allowed data types: `char`.
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[float]
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=== Returns
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`true`: if thisChar is upper case.
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--
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// OVERVIEW SECTION ENDS
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// HOW TO USE SECTION STARTS
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[#howtouse]
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--
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[float]
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=== Example Code
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[source,arduino]
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----
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if (isUpperCase(myChar)) { // tests if myChar is an upper case letter
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Serial.println("The character is upper case");
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}
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else {
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Serial.println("The character is not upper case");
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}
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----
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--
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// HOW TO USE SECTION ENDS
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// SEE ALSO SECTION
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[#see_also]
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--
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[float]
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=== See also
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[role="language"]
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* #LANGUAGE# link:../../../variables/data-types/char[char]
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* #LANGUAGE# link:../../../structure/control-structure/if[if (conditional operators)]
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* #LANGUAGE# link:../../../structure/control-structure/while[while (conditional operators)]
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* #LANGUAGE# link:../../communication/serial/read[read()]
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--
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// SEE ALSO SECTION ENDS
Lines changed: 89 additions & 89 deletions
Original file line numberDiff line numberDiff line change
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---
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title: "+"
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title_expanded: "addition"
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categories: [ "Structure" ]
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subCategories: [ "Arithmetic Operators" ]
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---
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= + Addition
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// OVERVIEW SECTION STARTS
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[#overview]
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--
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[float]
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=== Description
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*Addition* is one of the four primary arithmetic operations. The operator `+` (plus) operates on two operands to produce the sum.
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[%hardbreaks]
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[float]
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=== Syntax
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`sum = operand1 + operand2;`
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[float]
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=== Parameters
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`sum`: variable. Allowed data types: `int`, `float`, `double`, `byte`, `short`, `long`. +
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`operand1`: variable or constant. Allowed data types: `int`, `float`, `double`, `byte`, `short`, `long`. +
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`operand2`: variable or constant. Allowed data types: `int`, `float`, `double`, `byte`, `short`, `long`.
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--
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// OVERVIEW SECTION ENDS
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// HOW TO USE SECTION STARTS
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[#howtouse]
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--
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[float]
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=== Example Code
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[source,arduino]
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----
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int a = 5;
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int b = 10;
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int c = 0;
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c = a + b; // the variable 'c' gets a value of 15 after this statement is executed
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----
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[%hardbreaks]
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[float]
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=== Notes and Warnings
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1. The addition operation can overflow if the result is larger than that which can be stored in the data type (e.g. adding 1 to an integer with the value 32,767 gives -32,768).
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2. If one of the numbers (operands) are of the type float or of type double, floating point math will be used for the calculation.
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3. If the operands are of float / double data type and the variable that stores the sum is an integer, then only the integral part is stored and the fractional part of the number is lost.
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[source,arduino]
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----
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float a = 5.5;
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float b = 6.6;
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int c = 0;
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c = a + b; // the variable 'c' stores a value of 12 only as opposed to the expected sum of 12.1
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----
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[%hardbreaks]
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--
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// HOW TO USE SECTION ENDS
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// SEE ALSO SECTION
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[#see_also]
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--
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[float]
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=== See also
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[role="language"]
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--
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// SEE ALSO SECTION ENDS
1+
---
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title: "+"
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title_expanded: "addition"
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categories: [ "Structure" ]
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subCategories: [ "Arithmetic Operators" ]
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---
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= + Addition
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// OVERVIEW SECTION STARTS
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[#overview]
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--
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[float]
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=== Description
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*Addition* is one of the four primary arithmetic operations. The operator `+` (plus) operates on two operands to produce the sum.
22+
[%hardbreaks]
23+
24+
25+
[float]
26+
=== Syntax
27+
`sum = operand1 + operand2;`
28+
29+
[float]
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=== Parameters
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`sum`: variable. Allowed data types: `int`, `float`, `double`, `byte`, `short`, `long`. +
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`operand1`: variable or constant. Allowed data types: `int`, `float`, `double`, `byte`, `short`, `long`. +
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`operand2`: variable or constant. Allowed data types: `int`, `float`, `double`, `byte`, `short`, `long`.
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--
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// OVERVIEW SECTION ENDS
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// HOW TO USE SECTION STARTS
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[#howtouse]
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--
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[float]
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=== Example Code
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[source,arduino]
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----
50+
int a = 5;
51+
int b = 10;
52+
int c = 0;
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c = a + b; // the variable 'c' gets a value of 15 after this statement is executed
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----
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[%hardbreaks]
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57+
[float]
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=== Notes and Warnings
59+
1. The addition operation can overflow if the result is larger than that which can be stored in the data type (e.g. adding 1 to an integer with the value 32,767 gives -32,768).
60+
61+
2. If one of the numbers (operands) are of the type float or of type double, floating point math will be used for the calculation.
62+
63+
3. If the operands are of float / double data type and the variable that stores the sum is an integer, then only the integral part is stored and the fractional part of the number is lost.
64+
65+
[source,arduino]
66+
----
67+
float a = 5.5;
68+
float b = 6.6;
69+
int c = 0;
70+
c = a + b; // the variable 'c' stores a value of 12 only as opposed to the expected sum of 12.1
71+
----
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[%hardbreaks]
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--
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// HOW TO USE SECTION ENDS
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// SEE ALSO SECTION
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[#see_also]
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--
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[float]
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=== See also
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[role="language"]
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--
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// SEE ALSO SECTION ENDS

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