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commands.txt
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+bugvoice (developmentonly dontrecord defensive)
Start recording bug voice attachment.
+camdistance (developmentonly clientdll defensive)
<no description>
+cammousemove (developmentonly clientdll defensive)
<no description>
+cl_show_team_equipment (clientdll release)
<no description>
+lookatweapon (clientdll release)
<no description>
+quickbuyradial (clientdll release)
<no description>
+quickgearradial (developmentonly clientdll defensive)
<no description>
+quickgrenaderadial (clientdll release)
<no description>
+quickinv (clientdll release)
<no description>
+radialradio (clientdll release)
<no description>
+radialradio2 (clientdll release)
<no description>
+radialradio3 (clientdll release)
<no description>
+spray_menu (clientdll release)
<no description>
-bugvoice (developmentonly dontrecord defensive)
Finish recording bug voice attachment.
-camdistance (developmentonly clientdll defensive)
<no description>
-cammousemove (developmentonly clientdll defensive)
<no description>
-cl_show_team_equipment (clientdll release)
<no description>
-lookatweapon (clientdll release)
<no description>
-quickbuyradial (clientdll release)
<no description>
-quickgearradial (developmentonly clientdll defensive)
<no description>
-quickgrenaderadial (clientdll release)
<no description>
-quickinv (clientdll release)
<no description>
-radialradio (clientdll release)
<no description>
-radialradio2 (clientdll release)
<no description>
-radialradio3 (clientdll release)
<no description>
-spray_menu (clientdll release)
<no description>
CreatePredictionError (gamedll cheat)
Create a prediction error
ShowSteamStatsSessionID (developmentonly clientdll)
Prints out the game stats session ID's (developer convar must be set to non-zero).
StackStats_Dump (developmentonly)
Dump a named stackstats structure to disk. Usage: stackstats_dump "structname" ["filename"]
Test_Checkpoint (developmentonly defensive)
Indicate to a test script that a checkpoint has been reached
Test_CreateEntity (gamedll cheat)
<no description>
Test_EHandle (gamedll cheat)
<no description>
Test_ExitProcess (cheat)
Test_ExitProcess <exit code> - immediately kill the process.
Test_Loop (developmentonly defensive)
Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount (developmentonly defensive)
Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds (developmentonly defensive)
Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
Test_RandomChance (developmentonly defensive)
Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Test_RandomPlayerPosition (gamedll cheat)
<no description>
Test_StartLoop (developmentonly defensive)
Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript (developmentonly defensive)
Start a test script running..
_record (dontrecord release)
Record a demo incrementally.
_resetgamestats (developmentonly gamedll defensive)
Erases current game stats and writes out a blank stats file
addip (developmentonly defensive)
Add an IP address to the ban list.
addons (developmentonly defensive)
list current addon info.
alias (release)
Alias a command.
anim_eval_stats (developmentonly gamedll)
Displays stats about how many EvaluatePose calls are unused
animevents_dump (gamedll cheat)
List all the currently registered anim events.
animgraph_dump_update_list (developmentonly gamedll)
Displays stats about which animations are updating
animgraph_set_parameter_bool (gamedll cheat)
Specified entities will have the specified bool parameter set to the value specified. Useful for animators to test.
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>
animgraph_set_parameter_enum (gamedll cheat)
Specified entities will have the specified enum parameter set to the value specified. Useful for animators to test.
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>
animgraph_set_parameter_float (gamedll cheat)
Specified entities will have the specified float parameter set to the value specified. Useful for animators to test.
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>
animgraph_set_parameter_int (gamedll cheat)
Specified entities will have the specified int parameter set to the value specified. Useful for animators to test.
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>
animgraph_set_parameter_string (gamedll cheat)
Specified entities will have the specified bool parameter set to the value specified. Useful for animators to test.
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>
animgraph_set_parameter_vector (gamedll cheat)
Specified entities will have the specified vector parameter set to the value specified. Useful for animators to test.
Arguments: <entity> <parameter name> <value you want to send to animgraph for the entity>
annotation_append (clientdll release)
Load annotation to a file without clearing existing annotations
annotation_clear (clientdll release)
Clear all annotation
annotation_create (clientdll release)
Creates an annotation
annotation_delete_previous_node_set (clientdll release)
Delete the last node set created
annotation_load (clientdll release)
Load annotation to a file after first clearing existing annotations
annotation_reload (clientdll release)
Reload the annotation file
annotation_reload_language_file (clientdll release)
Creates an annotation
annotation_save (clientdll release)
Save annotation to a file
apply_crosshair_code (developmentonly clientdll defensive)
Apply a crosshair code to the current crosshair settings.
auto_bug (developmentonly dontrecord defensive)
auto_bug : create non-interactive bug report.
autobuy (clientdll clientcmd_can_execute)
Attempt to purchase items with the order listed in cl_autobuy
autosave (developmentonly gamedll defensive)
Autosave
autosavedangerous (developmentonly gamedll defensive)
AutoSaveDangerous
autosavedangerousissafe (developmentonly gamedll defensive)
<no description>
axis (gamedll cheat)
Draw an axis
Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a>
banid (developmentonly defensive)
Add a user ID to the ban list.
banip (developmentonly defensive)
Add an IP address to the ban list.
benchframe (release)
Takes a snapshot of a particular frame in a time demo.
bind (release)
Bind a key.
binddefaults (release)
Bind all keys to their default values.
bindss (release)
Bind a key for a particular splitscreen player.
bindtoggle (developmentonly defensive)
Performs a bind <key> "increment var <cvar> 0 1 1".
blink (developmentonly dontrecord defensive)
Blink specified convar value between two values at the specified duration.
bot_add (gamedll release)
bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct (gamedll release)
bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t (gamedll release)
bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons (gamedll release)
Allows the bots to use all weapons
bot_goto_mark (gamedll cheat)
Sends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selected (gamedll cheat)
Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_kick (gamedll release)
bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill (gamedll cheat)
bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only (gamedll release)
Restricts the bots to only using knives
bot_pistols_only (gamedll release)
Restricts the bots to only using pistols
bot_place (gamedll cheat)
bot_place - Places a bot from the map at where the local player is pointing.
bot_snipers_only (gamedll release)
Restricts the bots to only using sniper rifles
box (gamedll cheat)
Draw a bbox
Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
breakable_force_break (developmentonly gamedll defensive)
Force a breakable to break
bug (developmentonly dontrecord defensive)
bug [auto_fill_tokens] [-title <text>] [-noscreenshot] : Activate the bug reporter.
bugvoice_clear (developmentonly dontrecord defensive)
Clear voice attachment data.
bugvoice_save (developmentonly dontrecord defensive)
Write buffered voice attachment data to file.
buildcubemaps (developmentonly clientdll defensive)
Build Cubemaps
buildsparseshadowtree (developmentonly clientdll hidden)
Build Sparse Shadow Tree
button_info (release)
Display information about the specified key or button.
buymenu (clientdll server_can_execute)
Show or hide main buy menu
buyrandom (gamedll client_can_execute)
Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
callvote (gamedll client_can_execute)
Start a vote on an issue.
cam_command (clientdll cheat)
Tells camera to change modes
camera_cut_to_datadriven_camera (developmentonly clientdll hidden defensive)
<no description>
camerazoomin (developmentonly clientdll defensive)
<no description>
camerazoomout (developmentonly clientdll defensive)
<no description>
camortho (clientdll cheat)
Switch to orthographic camera.
cancelselect (clientdll server_can_execute)
<no description>
capturecubemap (developmentonly clientdll defensive)
Capture Cubemap
cast_aabb (gamedll cheat)
Tests box collision detection
cast_bullet (gamedll cheat)
Tests bullet cast
cast_capsule (gamedll cheat)
Tests capsule collision detection
cast_convex (gamedll cheat)
Tests convex hull collision detection
cast_cylinder (gamedll cheat)
Tests cylinder collision detection
cast_intervals (gamedll cheat)
Tests interval ray cast
cast_obb (gamedll cheat)
Tests cylinder collision detection
cast_physics (gamedll cheat)
Tests physics shape collision detection
cast_ray (gamedll cheat)
Tests ray cast
cast_sphere (gamedll cheat)
Tests sphere cast
cc_emit (developmentonly clientdll defensive)
Emits a closed caption
cc_findsound (developmentonly clientdll defensive)
Searches for soundname which emits specified text.
cc_flush (developmentonly clientdll defensive)
Flushes async'd captions.
cc_random (developmentonly clientdll defensive)
Emits a random caption
cc_showblocks (developmentonly clientdll defensive)
Toggles showing which blocks are pending/loaded async.
changelevel (release)
changelevel <mapname> :Multiplayer change level.
check_nofilefd (developmentonly defensive)
Print the current number of FDs reported by getrlimit
cl_anim_eval_stats (developmentonly clientdll)
Displays stats about how many EvaluatePose calls are unused
cl_animgraph_dump_update_list (developmentonly clientdll)
Displays stats about which animations are updating
cl_avatar_convert_png (clientdll cheat release)
Converts all rgb avatars in the avatars directory to png
cl_avatar_convert_rgb (clientdll cheat release)
Converts all png avatars in the avatars directory to rgb
cl_axis (clientdll cheat)
Draw an axis
Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a>
cl_box (clientdll cheat)
Draw a bbox
Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
cl_break_on_missing_resource (developmentonly)
Break in debugger when missing resource match is found.
Format: cl_break_on_missing_resource <substring> /(empty to break on all) / 0 to turn off.
cl_checkdeclareclasses (cheat)
Check game code serializers
cl_cs_dump_econ_item_stringtable (developmentonly clientdll defensive)
cl_cs_dump_econ_item_stringtable
cl_debugoverlay_cycle_domain (clientdll cheat)
Toggles visibility of the debug overlay system.
cl_debugoverlay_cycle_state (clientdll cheat)
Toggles visibility of the debug overlay system.
cl_debugoverlay_dashboard (clientdll cheat)
Makes the debug overlay dashboard visible.
cl_debugoverlay_hide_imgui (clientdll cheat)
Hides the overlay.
cl_debugoverlay_toggle (clientdll cheat)
Toggles visibility of the debug overlay system.
cl_destroy_ragdolls (developmentonly clientdll defensive)
Destroys all client-side ragdolls
cl_dev_decaltrace_blood (developmentonly clientdll cheat)
Shoot out a decal spray that shoots blood.
cl_drawcross (clientdll cheat)
Draws a cross at the given location
Arguments: x y z
cl_drawline (clientdll cheat)
Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2
cl_dump_player_animgraph_state (developmentonly clientdll)
Dumps the local player's animgraph state to console
cl_dump_projected_texture_count (developmentonly clientdll defensive)
Print out number of active projected textures
cl_dump_response_symbols (developmentonly clientdll defensive)
print all response symbols to the console
cl_dumpentity (clientdll cheat)
Dumps info about an entity
cl_dumpsplithacks (developmentonly clientdll defensive)
Dump split screen workarounds.
cl_ent_absbox (clientdll cheat)
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_actornames (clientdll cheat)
Displays the entity name for all entities that have ShouldDisplayInActorNames true in code
cl_ent_animgraph_debug (clientdll cheat)
Displays debug draws about the given entity(ies) animgraph
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_animgraph_record (clientdll cheat)
Toggles recording of animgraph replay of the given entity(s)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_attachments (clientdll cheat)
Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_bbox (clientdll cheat)
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_call (clientdll cheat)
ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
cl_ent_clear_debug_overlays (clientdll cheat)
Clears all debug overlays
cl_ent_find (clientdll cheat)
Find and list all entities with classnames or targetnames that contain the specified substrings.
Format: find_ent <substring>
cl_ent_find_index (clientdll cheat)
Display data for entity matching specified index.
Format: find_ent_index <index>
cl_ent_grab (clientdll cheat)
grabs the object in front of the player. Options: -loose -multiple -toggle
cl_ent_hierarchy (clientdll cheat)
Prints the entity hierarchy tree rooted at the specified ent(s)
cl_ent_hitbox (clientdll cheat)
Displays the hitboxes for the given entity(ies).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_joints (clientdll cheat)
Displays the joint names + axes an entity.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_messages (clientdll cheat)
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_name (clientdll cheat)
Displays the entity name
cl_ent_picker (clientdll cheat)
Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
Arguments: full - enables all debug information
cl_ent_pivot (clientdll cheat)
Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_remove (clientdll cheat)
Removes the given entity(s)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_remove_all (clientdll cheat)
Removes all entities of the specified type
Arguments: {entity_name} / {class_name}
cl_ent_scale (clientdll cheat)
Scales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_scenehierarchy (clientdll cheat)
Prints the entity scenenode hierarchy tree rooted at the specified ent(s)
cl_ent_script_dump (clientdll cheat)
Dumps the names and values of this entity's script scope to the console
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_select (clientdll cheat)
Select or deselects the given entities(s) for later manipulation
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_setang (clientdll cheat client_can_execute)
Set entity angles
cl_ent_setname (clientdll cheat)
Sets the targetname of the given entity(s)
Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_setpos (clientdll cheat client_can_execute)
Move entity to position
cl_ent_show_damage (clientdll cheat)
Sets damage display mode. When on, you will see the amount of damage dealt over the target's head.
cl_ent_skeleton (clientdll cheat)
Displays the skeleton for the given entity(ies).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_spew_derived_classes (developmentonly clientdll)
Prints out all entity classes which inherit from a specified base class
cl_ent_text (clientdll cheat vconsole_fuzzy_matching)
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text256 (clientdll cheat)
Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_clear (clientdll cheat)
Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_filter (clientdll cheat)
Set which ent_text filters you want:
cl_ent_text_radius (clientdll cheat)
Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text)
2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_text_sticky_add (clientdll cheat)
Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_clear (clientdll cheat)
Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_dump (clientdll cheat)
Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_remove (clientdll cheat)
Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_ungrab (clientdll cheat)
un-grabs all objects
cl_ent_vcollide_wireframe (clientdll cheat)
Displays the interpolated vcollide wireframe pm am entity.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_viewoffset (clientdll cheat)
Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_visibility_traces (clientdll cheat vconsole_fuzzy_matching)
Displays visibility traces for the given entity
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ents (developmentonly clientdll defensive)
List client entities, sorted by spawn group
cl_fullupdate (cheat)
Force uncompressed update
cl_game_mode_convars (developmentonly clientdll defensive)
Display the values of the convars for the current game_mode.
cl_imgui_debug_entity (clientdll cheat)
Shows the entity browswer, focused on the entity you specify.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_imgui_set_selection (clientdll cheat)
Sets ImGui selection
cl_imgui_set_status_text (clientdll cheat)
Sets ImGui header status text
cl_in_forcebuttonstate (developmentonly clientdll vconsole_fuzzy_matching)
Forces a button to be a particular state - WHEN PROCESSING USERCOMMANDS
cl_interp (clientdll release)
Read the effective client simulation interpolation amount in terms of time.
cl_mainmenu_hide_blog (clientdll hidden clientcmd_can_execute)
Show the news panel and hide blog
cl_mainmenu_show_blog (clientdll hidden clientcmd_can_execute)
Show the blog and hide news panel
cl_matchstats_print_own_data (developmentonly clientdll defensive)
cl_matchstats_print_own_data RANGENAME
cl_net_printsummary (dontrecord release)
Print a summary report of Source2 engine networking statistics. (Ticks, netchan messages, etc.)
cl_particles_dump_effects (developmentonly clientdll defensive)
<no description>
cl_particles_dumplist (linked_concommand developmentonly clientdll defensive)
Dump all new particles, optional name substring.
cl_particles_dumpsimlist (linked_concommand developmentonly clientdll defensive)
Dump all simulating particles, optional name substring.
cl_phys_create_test_character_proxy (developmentonly clientdll)
Create test character proxy
cl_phys_dump_intersection_controller (developmentonly clientdll)
Dump intersection controller status
cl_phys_dump_main_world (developmentonly clientdll)
Dump physics main world to file
cl_phys_dump_memory (developmentonly clientdll)
Dump memory usage
cl_phys_list (developmentonly clientdll)
List all physics component contents of every entity in the game;
-stream [1|0] : initiate|terminate streaming to physics debugger
-allents: include non-physical entities
-classes: print class names
-sdk : Rubikon build
-world : current state of the world
-world -touch: list body pairs (bodies in contact)
-world -save <name>: save world to a file
-world -mem: memory dump
-world -snapshots: Start/Stop dumping snapshots of the world into the current directory
-world -profiletraces: ProfileRecordedTraces
-world -agg: current aggregate data registry (loaded resources)
cl_phys_record_rays (developmentonly clientdll)
Dump physics main world to file
cl_phys_record_rays_and_world (developmentonly clientdll)
Dump traces physics main world to file
cl_phys_sleep (developmentonly clientdll)
Put all physics in all the worlds to sleep
cl_phys_wakeup (developmentonly clientdll)
Wake all physics objects in the Main physics up
cl_physics_add_test (developmentonly clientdll)
add test object
cl_physics_highlight_active (developmentonly clientdll)
Turns on the absbox for all active physics objects.
0 : un-highlight.
cl_physics_remove_test (developmentonly clientdll)
remove test object
cl_physics_report_active (developmentonly clientdll)
Lists all active physics objects
-more : extra info
cl_precacheinfo (developmentonly defensive)
Show precache info (client).
cl_pred_track (developmentonly clientdll defensive)
<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_pred_track_off (developmentonly clientdll defensive)
clear field track changes.
cl_predictioncopy_describe (developmentonly clientdll defensive)
Describe datamap_t for entindex
cl_predictioncopy_print (developmentonly clientdll defensive)
Print simple description of prediction copy fields for entindex
cl_printfps (developmentonly clientdll defensive)
Print information from cl_showfps.
cl_prop_debug (clientdll cheat)
Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
cl_querycache_stats (clientdll cheat)
Display status of the query cache (client only)
cl_reload_hud (developmentonly clientdll defensive)
Reloads the hud scale and resets scale and borders
cl_removedecals (clientdll cheat)
Remove the decals from the entity under the crosshair.
cl_report_entities (developmentonly clientdll cheat)
Lists all entities
cl_report_predcopy_overrides (developmentonly clientdll defensive)
Report prediction copy overrides
cl_report_simthinklist (developmentonly clientdll)
Lists all simulating/thinking entities
cl_report_soundpatch (developmentonly clientdll defensive)
reports client-side sound patch count
cl_resetfps (developmentonly clientdll defensive)
Reset information from cl_showfps.
cl_rr_reloadresponsesystems (clientdll cheat)
Reload all response system scripts.
cl_save_animgraph_recording (clientdll cheat)
Saves all active animgraph recordings to disk
cl_script_add_debug_filter (clientdll cheat)
Add a filter to the game debug overlay
cl_script_add_watch (clientdll cheat)
Add a watch to the game debug overlay
cl_script_add_watch_pattern (clientdll cheat)
Add a watch to the game debug overlay
cl_script_attach_debugger (clientdll cheat)
Connect the vscript VM to the script debugger
cl_script_clear_watches (clientdll cheat)
Clear all watches from the game debug overlay
cl_script_debug (clientdll cheat)
Toggle the in-game script debug features
cl_script_dump_all (clientdll cheat)
Dump the state of the VM to the console
cl_script_find (clientdll cheat)
Find a key in the VM
cl_script_help (clientdll cheat)
Output help for script functions
cl_script_help2 (developmentonly clientdll defensive)
Output help for script functions suitable for auto-completion
cl_script_reload (clientdll cheat)
Reload scripts
cl_script_reload_code (clientdll cheat)
Execute a vscript file, replacing existing functions with the functions in the run script
cl_script_reload_entity_code (clientdll cheat)
Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
cl_script_remove_debug_filter (clientdll cheat)
Remove a filter from the game debug overlay
cl_script_remove_watch (clientdll cheat)
Remove a watch from the game debug overlay
cl_script_remove_watch_pattern (clientdll cheat)
Remove a watch from the game debug overlay
cl_script_resurrect_unreachable (clientdll cheat)
Use the garbage collector to track down reference cycles
cl_script_trace_disable (clientdll cheat)
Turn off a particular trace output by file or function name
cl_script_trace_disable_all (clientdll cheat)
Turn off all trace output
cl_script_trace_disable_key (clientdll cheat)
Turn off a particular trace output by table/instance
cl_script_trace_enable (clientdll cheat)
Turn on a particular trace output by file or function name
cl_script_trace_enable_all (clientdll cheat)
Turn on all trace output
cl_script_trace_enable_key (clientdll cheat)
Turn on a particular trace output by table/instance
cl_showents (clientdll cheat)
Dump entity list to console.
cl_sim_grenade_trajectory (clientdll cheat)
Draw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajectory will last.
cl_sos_test_get_opvar (clientdll cheat)
<no description>
cl_sos_test_set_opvar (clientdll cheat)
<no description>
cl_soundscape_flush (clientdll cheat server_can_execute)
Flushes the client side soundscapes
cl_soundscape_printdebuginfo (developmentonly clientdll defensive)
print soundscapes
cl_spewserializers (cheat)
Spew serializers
cl_spewworldgroups (developmentonly)
Spew world groups (client)
cl_ss_origin (developmentonly clientdll defensive)
print origin in script format
cl_steamscreenshots (developmentonly clientdll defensive)
Enable/disable saving screenshots to Steam
cl_test_list_entities (clientdll cheat)
test-list entities
cl_ticktiming (dontrecord release)
{print|<interval>} [summary|detail] Print timing stats now, or set report interval
cl_tree_sway_dir (developmentonly clientdll defensive)
sets tree sway wind direction and strength
cl_updatevisibility (developmentonly clientdll defensive)
Updates visibility bits.
clear (dontrecord release)
Clear console output.
clear_bombs (gamedll cheat)
<no description>
clearall (dontrecord release)
Clear console output from all views.
cli_ent_attachments (clientdll cheat)
Displays the interpolated attachment points on an entity.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_hitbox (clientdll cheat)
Displays the skeleton for the given entity(ies).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_pivot (clientdll cheat)
Displays the interpolated pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_skeleton (clientdll cheat)
Displays the skeleton for the given entity(ies).
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_vcollide_wireframe (clientdll cheat)
Displays the interpolated vcollide wireframe pm am entity.
Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
clutch_mode_toggle (clientdll release)
Toggle clutch mode convar
cmd (developmentonly defensive)
Forward command to server.
collect_entity_model_name (gamedll cheat)
Collect model names of the entities you're pointing at
commentary_cvarsnotchanging (developmentonly gamedll defensive)
<no description>
commentary_finishnode (gamedll client_can_execute)
<no description>
condump (release)
dump the text currently in the console to condumpXX.log
confirm_abandon_match (clientdll hidden clientcmd_can_execute)
Confirm that we wish to abandon match
confirm_activate_itemid_now (clientdll hidden clientcmd_can_execute)
Confirm item activation by item id
confirm_join_friend_session_exit_current (clientdll hidden clientcmd_can_execute)
Confirm that we wish to join a friend session, destroying a previous session
confirm_join_new_session_exit_current (clientdll hidden clientcmd_can_execute)
Confirm that we wish to join a new session, destroying a previous session
confirm_join_party_session_exit_current (clientdll hidden clientcmd_can_execute)
Confirm that we wish to join a party session, destroying a previous session
confirm_watch_friend_session_exit_current (clientdll hidden clientcmd_can_execute)
Confirm that we wish to watch a friend session, destroying a previous session
connect (release)
Connect to a remote server.
connect_hltv (release)
Connect to a remote HLTV server.
console_test (developmentonly)
Output text to test console
consoletool (dontrecord release)
Open a VConsole subtool.
convert_steamid (developmentonly clientdll defensive)
Convert SteamID into multiple formats
cpuinfo (developmentonly defensive)
Print CPU configuration information
crash (cheat)
Crash the client. Optional parameter -- type of crash:
0: read from NULL
1: write to NULL
2: force an Assert
3: infinite loop
4: stack buffer overrun
5: multiple asserts across multiple threads
crash_error (cheat)
Cause the engine to crash by Plat_FatalError on main thread (Debug!!)
crash_error_job (cheat)
Cause the engine to crash by Plat_FatalError on job thread (Debug!!)
crash_error_thread (cheat)
Cause the engine to crash by Plat_FatalError on non-main thread (Debug!!)
crash_job (cheat)
Cause the engine to crash in a job thread (Debug!!)
crash_thread (cheat)
Cause the engine to crash in a brand new non-main thread (Debug!!)
create_flashlight (gamedll cheat)
<no description>
create_radius_damage (gamedll cheat)
Causes radius damage where you're looking, at the passed in radius.
creditsdone (developmentonly gamedll defensive)
<no description>
cs_quit_prompt (clientdll release)
Quit the game
csgo_download_match (clientdll dontrecord clientcmd_can_execute)
Downloads a match via serial code and starts playback
csgo_econ_action_preview (clientdll hidden dontrecord clientcmd_can_execute)
Preview an economy item