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Exercise30_02.java
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package ch_30;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.scene.Scene;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Polygon;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
import java.util.*;
import java.util.stream.Collectors;
/**
* 30.2 (Racing cars) Rewrite {@linkplain ch_15.Exercise15_29} using a thread to control
* car racing. Compare the program with Programming Exercise 15.29 by setting
* the delay time to 10 in both programs. Which one runs the animation faster?
*/
public class Exercise30_02 extends Application {
@Override
public void start(Stage primaryStage) {
CarPane car = new CarPane();
Scene scene = new Scene(car, 200, 200);
primaryStage.setTitle(getClass().getName());
primaryStage.setScene(scene);
primaryStage.show();
scene.widthProperty().addListener(e -> car.setW(car.getWidth()));
scene.heightProperty().addListener(e -> car.setH(car.getHeight()));
car.setOnMousePressed(e -> car.suspend());
car.setOnMouseReleased(e -> car.resume());
car.requestFocus();
car.setOnKeyPressed(e -> {
if (e.getCode() == KeyCode.UP) {
car.faster();
} else if (e.getCode() == KeyCode.DOWN) {
car.slower();
}
});
}
}
class CarPane extends Pane {
private double w = 200;
private double h = 200;
private double baseX = 0;
private double baseY = h;
private Circle c1 = new Circle(baseX + 10 + 5, baseY - 10 + 5, 5);
private Circle c2 = new Circle(baseX + 30 + 5, baseY - 10 + 5, 5);
private Rectangle carBody = new Rectangle(baseX, baseY - 20, 50, 10);
private Polygon carTop = new Polygon(baseX + 10, baseY - 20,
baseX + 20, baseY - 30, baseX + 30, baseY - 30,
baseX + 40, baseY - 20);
private int sleepTime = 50;
private Thread thread = new Thread(() -> {
try {
while (true) {
Platform.runLater(() -> move());
Thread.sleep(sleepTime);
}
} catch (InterruptedException ex) {
}
});
public CarPane() {
carBody.setFill(Color.GREEN);
carTop.setFill(Color.RED);
this.getChildren().addAll(c1, c2, carBody, carTop);
thread.start();
}
public void suspend() {
thread.suspend();
}
public void resume() {
thread.resume();
}
public void faster() {
if (sleepTime > 1)
sleepTime--;
}
public void slower() {
sleepTime++;
}
public void move() {
if (baseX > w)
baseX = -20;
else
baseX += 1;
setValues();
}
public void setValues() {
c1.setCenterX(baseX + 10 + 5);
c1.setCenterY(baseY - 10 + 5);
c2.setCenterX(baseX + 30 + 5);
c2.setCenterY(baseY - 10 + 5);
carBody.setX(baseX);
carBody.setY(baseY - 20);
carTop.getPoints().clear();
carTop.getPoints().addAll(baseX + 10, baseY - 20,
baseX + 20, baseY - 30, baseX + 30, baseY - 30,
baseX + 40, baseY - 20);
}
public void setW(double w) {
this.w = w;
setValues();
}
public void setH(double h) {
this.h = h;
baseY = h;
setValues();
}
}