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Renamed ManuFacture to Manufacture
1 parent bd6a99a commit 0012553

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4 files changed

+4
-4
lines changed

4 files changed

+4
-4
lines changed

Assets/Patterns/19. Spatial Partition/Grid/Unit.prefab renamed to Assets/Patterns/19. Spatial Partition/Grid/Unit prefab.prefab

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Original file line numberDiff line numberDiff line change
@@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 6404582697255075594}
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- component: {fileID: 6404582697255075593}
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m_Layer: 0
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m_Name: Unit
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m_Name: Unit prefab
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0

Assets/Patterns/22. Template/Assemble cars/Assembly line/AssembleCybertruck.cs

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@@ -26,7 +26,7 @@ protected override void GetWheels()
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Debug.Log("Get Cybertruck wheels");
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}
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protected override bool CanManuFactureCar()
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protected override bool CanManufactureCar()
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{
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Debug.Log("Sorry but the Cybertruck is still a prototype so we can't manufacture it!");
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Assets/Patterns/22. Template/Assemble cars/Assembly line/_AssemblyLine.cs

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@@ -15,7 +15,7 @@ public void AssembleCar(List<CarExtras> carExtras = null)
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{
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InitAssemblyProcess();
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if (!CanManuFactureCar())
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if (!CanManufactureCar())
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{
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return;
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}
@@ -76,7 +76,7 @@ protected void GetCarExtras(List<CarExtras> carExtras)
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//...and hooks which is a method the child can override if needed
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protected virtual bool CanManuFactureCar()
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protected virtual bool CanManufactureCar()
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{
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return true;
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}

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