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Added link to the text of the 7th part of the tutorial.
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README.md

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@@ -77,5 +77,6 @@ This tutorial shows what resources are needed and how they should be prepared to
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<img src="./Document/Images/07 - Uniform Buffers.png" height="96px" align="right">
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#### Using buffers in shaders
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##### https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-part-7
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Here it is shown how to add uniform buffer to descriptor sets, how to provide data for projection matrix through it and how to use it inside shader.

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