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separate.py
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from demosys.loaders.base import BaseLoader
from demosys.opengl import program
class Loader(BaseLoader):
name = 'separate'
def load(self):
vs_source = self.load_shader("vertex", self.meta.vertex_shader)
geo_source = self.load_shader("geometry", self.meta.geometry_shader)
fs_source = self.load_shader("fragment", self.meta.fragment_shader)
tc_source = self.load_shader("tess_control", self.meta.tess_control_shader)
te_source = self.load_shader("tess_evaluation", self.meta.tess_evaluation_shader)
shaders = program.ProgramShaders.from_separate(
self.meta,
vs_source,
geometry_source=geo_source,
fragment_source=fs_source,
tess_control_source=tc_source,
tess_evaluation_source=te_source,
)
prog = shaders.create()
# Wrap the program if reloadable is set
if self.meta.reloadable:
# Disable reload flag so reloads will return Program instances
self.meta.reloadable = False
# Wrap it ..
prog = program.ReloadableProgram(self.meta, prog)
return prog
def load_shader(self, shader_type: str, path: str):
"""Load a single shader"""
if path:
resolved_path = self.find_program(path)
if not resolved_path:
raise ValueError("Cannot find {} shader '{}'".format(shader_type, path))
print("Loading:", path)
with open(resolved_path, 'r') as fd:
return fd.read()